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1. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
mynnna wrote: I'm coming in late on this but, no, I don't think the market will break. Change dramatically yes, but not break. There are a LOT of modules that are, even invented and built at ME -4, going for nearly double their cost. edit: ...
- by tx eight - at 2014.05.16 20:54:00
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2. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Valterra Craven wrote: Irrelevant. Invention has a floor build price. T2 BPOs can undercut that by a significant margin. This means you always have a market for your product and you always get the first sales. T2 BPOs should die. Irrelevan...
- by tx eight - at 2014.05.16 20:37:00
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3. Hisec POS question - in Science and Industry [original thread]
Walton Street wrote: Which is generally preferred for deterring someone from bashing a hisec POS? Vigilance. Walton Street wrote: multiple ECM, or shield hardeners? There is no 'or' here. There is only 'and'.
- by tx eight - at 2014.05.16 19:37:00
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4. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
I wouldn't call that a problem. But you are right.
- by tx eight - at 2014.05.11 21:36:00
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5. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Well, think about it. Who is going to compete with whom? There are only so many people in this game that are able and find it fun to organize significantly large-scale production. It does not matter where this production is right now - as condit...
- by tx eight - at 2014.05.11 21:15:00
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6. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Weaselior wrote: we can't now at all, yeah but we'll see what we can do once we get the tools You can't compete with yourself now. What makes you think "the tools" will change that?
- by tx eight - at 2014.05.11 20:43:00
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7. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Korthan Doshu wrote: 3. Yes, concurrent research jobs is a bottleneck right now BECAUSE SLOTS. People move into a tower because of this bottleneck at all BECAUSE SLOTS. There will be no slots anymore. Not at the POS; not at the stations. That ...
- by tx eight - at 2014.05.10 15:35:00
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8. Radeon 7950 texture issue - in Linux [original thread]
Ubuntu 13.10/ Radeon 6850, no such problems with textures with latest open-source drivers from https://launchpad.net/~oibaf/+archive/graphics-drivers/ Intermittent white flicker on some buttons, and captain's quarters/character modeller crash ...
- by tx eight - at 2014.04.20 16:25:00
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9. [ISSUE] Removal of deep safes - in Assembly Hall [original thread]
- by tx eight - at 2010.04.13 20:16:00
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10. Recruiting All Pilots for Blueprint Haus. Clan 30plus in New Eden - in Alliance and Corporation Recruitment Center [original thread]
Fart for old (eve) bums.
- by tx eight - at 2010.03.12 20:01:00
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11. Redesign of Tracking Please - in Player Features and Ideas Discussion [original thread]
Because your ship does not exist, and as such does not have any angular velocity to aid your guns' tracking. Only your (linear) velocity vector, and angular velocity of a vector from your ship to the target exist. What you see in the client: t...
- by tx eight - at 2009.12.18 22:41:00
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12. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Edited by: tx eight on 18/12/2009 22:10:20 Edited by: tx eight on 18/12/2009 22:08:53 Originally by: Aineko Macx I don't know Python well enough, but I guess that given enough effort one could modify the Python VM to allow for mov...
- by tx eight - at 2009.12.18 22:06:00
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13. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Originally by: Solbright words I'm sorry, Solbright. I can't quite convert your graphic card/processor pipeline analogies into keywords to google up. Can you supply some that deal with making agent-based simulation scale well on mult...
- by tx eight - at 2009.12.18 12:52:00
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14. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Originally by: Juliette Leblanc one of the problems here is that moving a sol node to a different blade requires disconnecting all the players in that system, shutting the sol down and rebooting it elsewhere. Not necessarily. If every...
- by tx eight - at 2009.12.18 10:35:00
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15. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Originally by: Solbright Locking is for single processor designs. The way to solve multi-processor designs is the same way it's already done with a GPU - buffer flipping. You end up with a production line of small operations all running i...
- by tx eight - at 2009.12.18 10:25:00
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16. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Edited by: tx eight on 17/12/2009 14:37:00 As for ways to go, I'd say first and foremost is strict code quality control. Backporting performance fixes from python 3.2 can also help somewhat. I bet this lagfest we are enjoying lately is most p...
- by tx eight - at 2009.12.17 14:31:00
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17. Discussion about fighting lag - in Player Features and Ideas Discussion [original thread]
Originally by: Aineko Macx Optimizing and threading the server code But sooner or later they will have to take the bull by the horns and look at ways to parallelize their code, so it can be spread over multiple CPUs or even servers, all...
- by tx eight - at 2009.12.17 14:25:00
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18. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: Teck7 I can not speak for other groups but I know one thing for sure, there is a large portion of very disappointed players within atlas, especially the veterans, who have all but given up on eve and are not even logging in...
- by tx eight - at 2009.11.24 11:10:00
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19. [ISSUE] Mass censoring on the forum - in Assembly Hall [original thread]
- by tx eight - at 2009.11.21 08:07:00
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20. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: Obsidian Hawk Lets review ---- motherships are not being changed they are going to be like tq motherships atm. -- not mentioned, CCP never said they werent getting an hp buff, you all are just assuming they wont. So shus...
- by tx eight - at 2009.11.20 23:41:00
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